﻿using Engine;
using Game;
namespace Mekiasm
{
    public class TransmitBox : ItemCube
    {

        public static int Index;
        public TransmitBox() : base("传送框架")
        {
            
        }
        public override int GetFaceTextureSlot(int face, int value)
        {
            return 65;
        }
        public override bool OnUse(Ray3 aim, ComponentMiner componentMiner, TerrainRaycastResult? raycast)
        {
            return false;
        }
        public override bool OnInteract(SubsystemBlockBehavior blockBehavior, TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
        {
            return false;
        }
        public override bool IsInteractive(SubsystemTerrain subsystemTerrain, int value)
        {
            return false;
        }
        public override BoundingBox[] GetCustomInteractionBoxes(SubsystemTerrain terrain, MovingBlock value)
        {
            return base.GetCustomInteractionBoxes(terrain, value);
        }
    }
}
